
#ifndef _MATERIAL_H_
#define _MATERIAL_H_

#include <BMaterial>
#include <BTexture>

using namespace BWE;

struct MateObj : public BThing
{
	MateObj()
	{
		transparent = false;
	}
	bool				transparent;
	BMaterialHolder		material;
	BTextureHolder		texture;
};

typedef BHolder<MateObj>		MateObjHolder;

#endif